It's a fun concept and I love the art style and music but without knowledge of the level layout it's difficult to make progress and kinda frustrating. My suggestion would be for the loose cogs to remain where you left them when time resets so the player doesn't have to push them around every time cause it wastes a lot of time. This would also mean the mouse needs a way to pull the cogs in case they end up in the corners. I genuinely believe adding these two things would make the game more enjoyable to play.
Thank you for your feedback - a significant portion of feedback was about frustration some players found, and the game is indeed very tight on time.
Your solution would work, though it loses the thematic coherence of everything staying in a time loop - do you think something else would help? Perhaps, more time? Or clearer layout, with more hints on where to go next?
I also agree with this comment the time runs out very quickly which I understand that it is part of the game concept but you cant complete the challenges given if you consistently need to redo all challenges over and over.
I would suggest once you have completed a challenge and you have unlocked a door or a room then you reset to the start it should save your progress, so you can actually complete the game.
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It's a fun concept and I love the art style and music but without knowledge of the level layout it's difficult to make progress and kinda frustrating. My suggestion would be for the loose cogs to remain where you left them when time resets so the player doesn't have to push them around every time cause it wastes a lot of time. This would also mean the mouse needs a way to pull the cogs in case they end up in the corners. I genuinely believe adding these two things would make the game more enjoyable to play.
Thank you for your feedback - a significant portion of feedback was about frustration some players found, and the game is indeed very tight on time.
Your solution would work, though it loses the thematic coherence of everything staying in a time loop - do you think something else would help? Perhaps, more time? Or clearer layout, with more hints on where to go next?
I also agree with this comment the time runs out very quickly which I understand that it is part of the game concept but you cant complete the challenges given if you consistently need to redo all challenges over and over.
I would suggest once you have completed a challenge and you have unlocked a door or a room then you reset to the start it should save your progress, so you can actually complete the game.